Thursday, 4 March 2010

Review: Call of Cthulhu LCG:: My Initial Impressions

Review: Call of Cthulhu LCG:: My Initial Impressions: "

by beagle757


I recently purchased the Call of Cthulhu LCG and Loved it so much that I thought I'd do a short review of it.



Game Play

This game was nothing like any other game I had ever played before, I never got into Magic for instance. Its structure and mechanics were just so different that it took me several games before I could play coherently. Once I reached that point however strategy as I had never seen before unfolded. The game is played out with two players engaging in conflict in an attempt to gain control of story cards which are placed in the middle; first to three wins. Every turn player will summon characters, support cards (items and places) and events to use in their attempt at the stories. They pay for these cards with domains which gradually grow to larger and larger values, they can drain all of their domains once each turn. The player then commits characters to story(s). Their opponent opposes them with characters of their own. Four struggles are resolved, Madness, Combat, Arcane and Investigation, the player's characters tally their icons and they are compared to determine the winners at the stories. The winner of the madness struggle drives an opposing character insane. The winner of the combat struggle wounds an opposing character. The winner of the arcane struggle may ready an exhausted character. The winner of the Investigation struggle places a success token on the story. After all of the struggles have been resolved, the total skill of remaining characters is calculated for both sides and the attacker achieves success only if their skill is higher than the defender's. Once a player has won three stories, they are victorious.

Game play:

starstarstarstarstar



Game Components

The game's cards are very visually pleasing and well designed, they have great illustrations. The board is just the right size and also features nice illustration. The Cthulhu domain markers are, to say the least, extremely cool. Although unpainted they look and work just fine.

Game components:

starstarstarstarhalfstar



Cost

The base set itself is reasonably priced (around $35-$40) and the expansions while more costly if you get a lot of them aren't that bad either ($7-$10 each). One of the features of this games is that you only have to buy one of each expansion to have all of the cards, no random buying.

Price:

starstarstarstarnostar



Replay Value

This game has a very high replay value, the multiple factions to choose from combined with the deck building aspect make every game different. For me at least this game never gets old.

Replay value:

starstarstarstarstar



Learning Curve

Unfortunately the learning curve for this game is quite steep, someone who has never played a game of this type will usually take multiple games to be able to start fully grasping the strategy.

starstarnostarnostarnostar



Luck

While it does incur a significant amount of luck of the draw, due to the deck building aspect, even if a player draws badly, that doesn't lose them the game.

Luck:starstarstarnostarnostar



Overall

Overall, I loved this game it is fun and very engaging. The replay value is high and I hope to play it many more times.



Thanks for reading!

"

No comments: