Monday, 22 February 2010

Bang!:: Reviews:: A Girlfriends Perspective on: Bang!

Bang!:: Reviews:: A Girlfriends Perspective on: Bang!: "

by cerenycus


When my boyfriend and I are getting ready to play games, we are usually limited by having not enough people to play some of our games, so our selection is pretty limited. During our last boardgaming night, we ran into the restraint of having too many people to play some of the games. We looked into our boardgame collecion and found Bang! We haven't attempted to play it before, as we had too few of people, and found it was the perfect time to play.



Contents



11 rule book

27 summary cards

3103 cards



Recommended Players



This game recommends playing with between 4-7 players. I have found that the more players we have, the more fun the game is. I am basing this review on having 6 players.



Setup



It does not take long to setup the game. You are first going to shuffle the 7 role cards, and people are going to select the card they are going to play. If you happen to select the Sheriff, you are immediately going to reveal your card. If you draw something other then the Sheriff, you do not reveal your card to anyone. In the selection there are the following cards: 1 sheriff, 2 deputies, 3 outlaws, and 1 renegade



Photo taken by EndersGame



You are then going to shuffle the 16 character cards, on the back of the cards it will show to bullets. Each player is going to receive two cards. They are going to decide which character they want to play. Each character is going to have their own special power. On the side of the card, it is going to show a numbe rof bullets. Those bullets show how much health you start with. Once you have decided who you would like to be, you will place the other character card face down, so the bullets are showing, and the character card on top of it, showing the number of health you have remaining. Because the Sheriff card is revealed at the beginning, the Sheriff is automatically given one extra life point.



You will then shuffle the remaining 80 playing cards. The cards shuffled will be of a majority of different things:



125 Bang! cards

212 Missed! cards

36 Beer cards

44 Cat Balou and Panic! cards each

53 Duel, Jail, and Schofield cards each

62 Barrel, General Store, Indians, Mustang, Stagecoach and Volcanic cards each

71 Appaloosa, Dynamite, Gatling, Remington, Rev. Carbine, Saloon, Wells Fargo, and Winchester cards each



Each player is going to receive the number of cards equal to to the number of bullets they have on their card, and the Sheriff is going to start the game.



How to Play



There is not alot of rules with this game. There are going to be 3 simple actions.



1. Draw 2 cards

2. Play as many cards as you can/want

3. Discard to the number of bullets remaining



Draw 2 cards



At the beginning of your turn you are going to draw two cards from the draw pile. Once the draw pile is all gone, you are going to shuffle the discard pile and start again.



Play as many cards as you can/want



There are going to be a number of cards you may receive. Some of the cards are weapons, some allow you to draw additional cards, some allow you to draw cards from others.



There is a limit to how many of a certain card you are able to play. You are only able to play a Bang card once per round, unless you have a particular weapon which will allow you to shoot more than once.



There is going to be a card that will allow you to shoot multiple players, but it is still considered a Bang card, and can only play one.



If you were to get attacked by a player who has singled you out, there will be an opportunity to play 'miss cards.' You will want to keep those cards for later, as they will help protect you.



When choosing a player to attack, you are going to have to meet a certain range requirement. Each player sitting beside you is at a range of 1, go one player further and they are at a range of 2, and so on. There are going to be some weapons that allow you to shoot further than the 1 you start with, but there will also be cards to 'move' you further away. You are only able to keep a limit of 1 weapon per person, however.



Discard to the number of bullets remaining



After you have played all the cards you can/want, you need to discard your hand to the number of bullets you have remaining. If you only have 1 bullet remaing, you are only able to keep 1 card.



Then it is the next player's turn.



How to Win



The Sheriff



Photo taken by KANDANG



The Sheriff card is automatically shown at the beginning of the game. So there is no secret to who you are. The Sheriff will win, once all the outlaws, and the Renegades are no longer in the game.



The Deputy



Photo taken by KANDANG



The deputy is going to help out the Sheriff, so the Deputy is going to win, if the Sheriff wins



The Outlaws



Photo taken by KANDANG



The outlaws want the Sheriff dead. The Outlaws will win, once the Sheriff is dead.



The Renegade



Photo taken by KANDANG



The Renegade simply wants everyone to die. The person with the Renegade card will automatically win, once they are the only player left standing.



The Good vs The Bad



:D Causes a lot of accusations off the start

:D Negotiation is key to staying 'alive' longer

:yuk: Not as much fun with fewer people



Survey Says



For a multiplayer/party game I would give it starstarstarstarhalfstar. It is ALOT of fun to play, when you have the right group of people, of course. If you have a group who will take accusatiions personally, and hold grudges after the game, this is probably not a game for you. We have played this game numeral times, and I was shocked each time we played, nobody started attacking the Sheriff right off the bat. They started attacking unknowns. One time we played, the Sheriff put his deputy in jail, and started shooting at him until he was dead, not focusing on anyone else. Needless to say, he didn't last long as the Sheriff.

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